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	<title>How to Make a Toy for Grownups</title>
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	<description>Hardships of an LFS freak in the world of motion simulation</description>
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		<title>Introduction</title>
		<link>http://lfsfreak.munblogi.com/2008/04/20/introduction/</link>
		<comments>http://lfsfreak.munblogi.com/2008/04/20/introduction/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 15:05:53 +0000</pubDate>
		<dc:creator>flaa</dc:creator>
				<category><![CDATA[Thesis]]></category>
		<category><![CDATA[introduction]]></category>
		<category><![CDATA[live for speed]]></category>
		<category><![CDATA[ramk]]></category>

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		<description><![CDATA[How to Make a Toy for Grownups is a blog about making Live for Speed work with a motion platform. My name is Matti Piiroinen. I&#8217;m a student of software engineering at Rovaniemi University of Applied Sciences. My thesis is about developing a racing simulation for a motion platform with Live for Speed as the [...]]]></description>
			<content:encoded><![CDATA[<p>How to Make a Toy for Grownups is a blog about making Live for Speed work with a motion platform.</p>
<p>My name is Matti Piiroinen. I&#8217;m a student of software engineering at Rovaniemi University of Applied Sciences. My thesis is about developing a racing simulation for a motion platform with <a href="http://www.lfs.net">Live for Speed</a> as the game of choice. This blog is about the progress and hardships encountered in making the ultimate race sim freak&#8217;s wet dream a reality &#8211; about making a bad ass toy for grownups.</p>
<p>The thesis project started in autumn 2007 and has since seen somewhat slow but steady progress. I&#8217;m writing about problems and solutions one encounters when developing a motion simulation and probably some other random stuff in and around LFS. I&#8217;ll be writing a progress entry now and then at least until the project has ended and the sweet, sweet toy has been completed &#8211; that is, somewhere in this spring or summer. You&#8217;ll probably be seeing a lot of theoretical scribblings and a some bits of code here and there. I hope I can give some pointers or at least share a few interesting experiences regarding software development for motion simulation. Perhaps it helps, perhaps it doesn&#8217;t but at least this kind of a thing is not often written about. So, let us delve into the realm of motion simulation with LFS!</p>
<p>A few introductory notes about the writer (ME!)</p>
<p>Name: Matti Piiroinen<br />
Date of Birth: 11 January 1983<br />
Homeplace: <a href="http://en.wikipedia.org/wiki/Rovaniemi">Rovaniemi</a><br />
Occupation: Student<br />
School: <a href="http://www.ramk.fi">Rovaniemi University of Applied Sciences</a> (formerly Rovaniemi Polytechnic)<br />
Degree programme: Software Engineering (School of Technology)<br />
Year of studies: 4th (final year)<br />
Website: <a href="http://flaa.mooma.info">flaa.mooma.info</a></p>
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